AI Insights · Timothy · October 2025
Top Down Games Performance in Australia Q3 2025
Explore the performance trends of top down games on a unified platform in Australia during Q3 2025, focusing on downloads, revenue, and active users.
In the third quarter of 2025, the top down games category in Australia showcased interesting trends across various metrics, according to Sensor Tower.
Clash Royale from Supercell saw a notable rise in weekly downloads, peaking at approximately 141K in early September. Its weekly revenue also exhibited growth, reaching around $807K in the same period. Active users climbed steadily, surpassing 722K by mid-September.
Block Blast! by Hungry Studio experienced fluctuating weekly downloads, with a significant increase to 121K at the end of September. Active users remained strong, ending the quarter at over 1.16M.
Kingshot from Century Games saw a consistent rise in revenue, culminating at approximately $419K in late September. Downloads reached their highest at 57K mid-September, while active users also grew, closing the quarter at 78K.
Vita Mahjong by Vita Studio had stable weekly downloads, hovering around 30K at the start and ending at 23K. Active users showed a gradual increase, nearing 169K by the end of September.
Kpop Piano Star: Music Games from Dat Truong recorded a peak in downloads at 48K in early August. Although downloads tapered off towards the end of the quarter, active users reached a high of 85K in late August.
These trends underscore the dynamic nature of the gaming market in Australia. For more detailed insights, visit Sensor Tower.